Ent_fire Self Addoutput Modelscale 1

ent_fire Self Addoutput Modelscale 1

/How to strap a banana on your grenade holder. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. Not a member of Pastebin yet? Color /Example Usage: ent_fire!self color guild Wars Map Mod 0 0 0 /Become black ent_fire chicken color /Change chicken to red ent_fire!picker color /Make the entity you are looking at (for example, another player) white. Ent_fire player IgniteLifeTime 5, in a multiplayer game with cheats on, lights all players on fire for a time, in seconds. Ent_fire!picker addoutput "modelindex 185" /Make the entity you are looking at turn into a chicken. The ent_fire console command is a debugging tool that fires inputs on entities. /How to use:. RAW Paste Data ent_fire player Ignite ent_fire!picker addoutput "modelscale.5" ent_fire!self addoutput "modelscale.5" ent_fire weapon_deagle addoutput "modelscale 50" ent_fire chicken addoutput "modelscale 10" "ent_create planted_c4_training ent_fire planted_c4_training ActivateSetTimerLength 12" ent_fire!self color 0 0 0 prop_physics_create /props_junk/l ent_create chicken ent_fire player addoutput. / Page: / Below are commands that can be used in-game. Examples: ent_fire relay_start_assault Trigger, this would find all entities with classnames or targetnames of "relay_start_assault and call their "Trigger" input. An alternative to this is the impulse 203 command. Assuming all the entities found are math_counters, this will add 1 to their current counter values. It's an essential tool for both programmers and mapmakers, allowing them to easily debug problems in a map's entity logic. By continuing to use Pastebin, you agree to our use of cookies as described in the. "modelindex" /Turn whatever Entity you want into a different model, world player models will not work (for example guns chickens will. Env_smoketrail /Example Usage: "ent_create env_smoketrail" /Creates smoke "ent_fire env_smoketrail kill" /Removes the smoke env_spark /Example Usage: "ent_create env_spark; ent_fire env_spark StartSpark" /Creates sparks "ent_fire env_spark kill" /Removes sparks env_splash /Example Usage: "ent_create env_splash; ent_fire env_splash Splash; ent_fire env_splash kill". Ent_fire!picker addoutput "modelscale.5" /Make the entity you are looking at (for example, another player).5x smaller. Different entities can handle different inputs. Sign Up, it unlocks many cool features! Type ent_fire targetname in the console, and the autocomplete system will give you a list of all the inputs known to the entity it found matching the targetname. Raw download report text.46 KB ent_fire player Ignite ent_fire!picker addoutput "modelscale.5" ent_fire!self addoutput "modelscale.5" ent_fire weapon_deagle addoutput "modelscale 50" ent_fire chicken addoutput "modelscale 10" "ent_create planted_c4_training ent_fire planted_c4_training ActivateSetTimerLength 12" ent_fire!self color 0 0 0 prop_physics_create /props_junk/l ent_create chicken. Write down the reference number of the model you want to use. Ent_fire!self addoutput "modelscale.5" /Make yourself.5x smaller. / If you want more commands, you can find them in Valve Hammer from the SDK manually. In a multiplayer game with cheats on, lights all players on fire. This ent_fire Self Addoutput Modelscale 1 would find the entity currently under the crosshair, and call the "Kill" input. OK, I Understand Not a member of Pastebin yet? Ent_fire npc_barney Ignite, this would find all entities with a matching classname or targetname and ignite them.
  • Steam Community : Guide : Spawn and modify entities
  • Ent_fire!self color (r g b) - Changes your character s color. I think it goes by RGB but I m not sure. Ent_fire!picker ignite - lights the entity under crosshair on fire.
  • OK, I Understand, not a member of Pastebin yet? "gravity X" /Example Usage: ent_fire!self addoutput "gravity.5" /Makes yourself have 50 of your original gravity. The easiest way to find out what inputs an entity handles is to use ent_fire's built in autocomplete.
  • No updateent_create obj sentrygun(infinite ammo

Video

Sima Deep - Underground Resident 048 - Aug 10, 2014. Chicken /Example Usage: "ent_create chicken" /Spawn a chicken env_explosion /Example Usage: "ent_create env_explosion; ent_fire env_explosion Explode" /Starts an explosion env_fire /Example Usage: "ent_fire env_fire StartFire" /Starts fire resident Evil 5 Cheat Codes For Xbox 360 of all env_fire entities. We use cookies for various purposes including analytics. /Example Usage: ent_fire!self addoutput "modelindex 185" /You turn into a chicken. "rendermode X" /Example Usage: ent_fire!self addoutput "rendermode 6" /You become invisible ent_fire!self addoutput "rendermode 0" /You become visible ent_fire chicken addoutput "rendermode 6" /Chickens are invisible ent_fire weapon_ak47 addoutput "rendermode 6" /AK47 is invisible "maxhealth X" /Example Usage: ent_fire!self addoutput "max_health. If that doesn't work, the other easy way is to load up Hammer and place an entity of the same type, and look at the help for that entity. Ent_fire weapon_deagle addoutput "modelscale 50" /This will make the deagle look 50x larger. This will light all players on fire for 5 seconds.
Ent_fire player AddOutput ModelScale 0; ent_fire!self AddOutput ModelScale 1 (or whatever default value is) permalink; embed; save; parent; give award; Maynaards 3 points 4 points 5 points 1 year ago. It doesn t lock onto their head, you just have to put your cross hair in a near vicinity to their head and it will kill them so yes you could. Ent_fire counter_combat_ Add 1 This would find all entities with classname or targetname matching the wildcard counter_combat_, and fire their Add input with a parameter. Assuming all the entities found are math_counters, this will add 1 to their current counter values. Bored of playing CS:GO?
  1. List of ent_fire commands and uses?
  2. Sometimes you might feel tired of playing competitive games and want something more fun and relaxing. In this post, I ll give you some CS:GO commands which allow you to troll your friends/bots or do things that you can t normally do in casual games. 1) 1:00sv_holiday_mode 1ent_create chickenent_fire chicken addoutput modelscale 10 2) 1:16impulse 102bind c impulse 102 3) 1:23prop_physics_create props/cs_it csgo.
  3. / Note: These commands are powerful and can crash the game, just restart if that happens. Weapon_x /Example Usage: "weapon_deagle" "weapon_ak47" ent_fire /This command is ent_fire Self Addoutput Modelscale 1 made to trigger and change entities that are already absent in the game and round. This will crash all connected players. Warning: never use the ModelIndex input to change a player to a model that is invalid in the map's model precache. Ent_fire counter_combat Add 1, this would find all entities with classname or targetname matching the wildcard "counter_combat and fire their "Add" input with a parameter of "1".
  4. Ent_fire!picker addoutput "max_health 2000 ent_fire!self sethealth 1337 /Same thing but for the entity you are looking at (for example, another player). Ent_fire player ModelIndex integer In a multiplayer game with cheats in, will change all players' player models to a precached model. Addoutput "modelscale X" /Example Usage: ent_fire chicken addoutput "modelscale 10" /This will make the chickens look 10x larger.
  5. Ent_fire chicken addoutput "gravity.2" /Makes the chickens have 20 of their original gravity. The input will be fired immediately, unless the delay was specified, in which case that amount of time will be passed before it is sent.
ent_fire Self Addoutput Modelscale 1

Video

Ent_fire Self Addoutput Modelscale 1 - tf2

Ent_fire!picker addoutput modelscale.5 ent_fire!self addoutput modelscale.5 ent_fire weapon_deagle addoutput modelscale 50 ent_fire chicken addoutput modelscale 10 ent_create planted_c4_training. Ent_fire planted_c4_training ActivateSetTimerLength 12 ent_fire!self color 0. Ent_fire chicken addoutput modelscale 10 /This will make the chickens look 10x larger. Ent_fire weapon_deagle addoutput modelscale 50 /This will make the deagle look 50x larger. Ent_fire!self addoutput modelscale.5 /Make yourself.5x smaller. "ent_fire env_fire Extinguish 1" /Extinguishes fire ent_fire Self Addoutput Modelscale 1 of all env_fire entities. Raw download report text.29 KB / Big thanks to Crashz for finding all these useful commands!

0 Comments to „Ent_fire Self Addoutput Modelscale 1

Leave a message

Your email address will not be published. Required fields are highlighted *